Difference between revisions of "Template:Spellcraft table"

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'''Table 1:5 - Spellcraft Checks''' ()
'''Table 1:5 - Spellcraft Checks''' ([[Template:Spellcraft table|e]])


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Revision as of 22:41, 25 April 2016

Table 1:5 - Spellcraft Checks (e)

10+slvl Identify material made of magic - 3 rounds; max once per day max
15+slvl Identify potion with Spellcraft or Perception
15+slvl Identify magic item's properties with Detect Magic.
10+slvl Identify a Symbol
13 Identify a Glyph of Warding with Read Magic, Knw. (arcana) = version, type of damage & spell stored.
15+slvl Identify observable spell being cast
15+slvl Identify spell aura's school with Detect Magic *
15+slvl Identify spell in effect with Detect Magic *
16 Identify a Greater Glyph of Warding with Read Magic, Spellcraft - really? = version, type of damage & spell stored.
20+slvl Identify observable spell in effect without Detect Magic
20+slvl After saving throw, what spell was it
DC** Detect spell residue, and rough power estimate
7+DC Rough estimate of original spell's power, and time since cast. Success by more than 5 gives the details outright
20+slvl Decipher scroll
20+DC** Identify which spell was cast from looking at magical residue with Detect Magic
20 Draw diagram for dimension anchor
15+slvl Prepare known spell from borrowed book
15+slvl Learn/copy spell from spellbook/scroll. 1h/slvl, max 1 try/week
22+slvl Copy non-class spell from spellbook/scroll. 2h/slvl, max 1 try/week
15+slvl Familiarise with borrowed spell. 0.5h/slvl, max 1 try/day
22+slvl Familiarise with other magic type***. 1h/slvl, max 1 try/day
15+slvl Casting spell from Spellbook. 1min/slvl
22+slvl Casting spell from Spellbook with other magic type***. 2min/slvl
17+slvl Casting familiarised spell. 2min/slvl
24+slvl Casting familiarised spell with other magic type***. 4min/slvl
22+slvl Casting unfamiliar spell. 4min/slvl
29+slvl Casting unfamiliar spell with other magic type***. 8min/slvl. Use 1 spell slot higher.
* Replaced by Spell Trickery roll, if applicable
** Table 1:3 Magical Residue
*** Like arcane, divine, natural, demonic, etc. Must have relevant language skills (like Druidic).