Features and Patch Notes

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This page will list current features as well as any patch notes I make in pre-alpha. May even survive to later stages of development.


First Pre-Alpha Test Version

(2013-08-06)

The game is based on a co-developed world by the name of Hökaland, and lets players take on individual noble Houses who each control a Kingdom in Midrealms or one of the realms close to it. The comparatively gigantic city of Capitoleum dwarfs all other trade, and control over it is sought after as it ensures steady riches as well as social standing.

Game mechanics

  • Food (gain/use/storage) - Ready for test
  • Coins (gain/use) - Ready for test
  • Population (gain) - Ready
  • Happieness (gain/loss/advantage) - Ready
  • Sanitation (costs/gains) - Ready
  • Tax (increase/decrease) - Ready
  • Justice (costs/gains) - Ready
  • Safety (gain/advantage) - Essentially ready
  • Army (management/gain) - Essentially ready
    • Equipment (purchases/loss/advantage) - Ready
    • Skill (gain/advantage) - Ready
    • Morale (gain/loss/advantage) - Ready
    • Conscription (gain/loss) - Not ready
  • Health (costs/gains) - Ready
  • Education (costs/gains) - Ready
  • Subterfuge (missions/skill) - Ready
    • Materials (costs/gains) - Ready
    • Spying (missions/assists/costs) - Ready
    • Infiltration (difficulties/advantages) - Ready
    • Sabotage (effects) - Ready
    • Detecting spies (cost/assists/advantages) - Ready
    • Detecting trails (cost/assists/advantages) - Ready
    • Misinformation (cost/assists/advantages) - Ready
  • Research (technology increase) - Not ready
  • Resource/Goods (happieness/technology increases) - Not ready
  • Building (men/cost/gains) - Ready
  • Combat (winner/loser/casualties/deaths/gains) - Ready (version 2)
  • Diplomacy (inter-player) - Not ready
  • Scouting (detect/anti-scout/costs/gains) - Ready
  • Welfare (costs/gains) - Ready
  • Contracts (mechanic) - Not ready
  • Communication (inter-player/secret/time) - Not ready
  • Disease (population/stop/start) - Not ready
  • Regent (effects) - Essentially ready
  • Improvements (XP/studies/advantages) - Not ready
  • Attributes (below)
    • Academia - Not ready
    • Building - Ready
    • Diplomacy - Ready (but lacking)
    • Farming - Ready
    • Leadership - Not ready
    • Popularity - Ready
    • Production - Ready
    • Reputation - Ready
    • Subterfuge - Ready
    • Trade/Admin - Ready
  • Location of regent (advantages) - Not ready
  • Regent travels (time/escorts) - Not ready
  • Regent deaths (effects) - Not ready
  • Heirs (attribute) - Not ready
  • Advisors (advantages/customisation/disadvantages) - Not ready
  • Sea travels / combat (all of) - Not ready