House rule

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This is an overview of house rules used in the Hökaland campaign.

Currently Used

  • Traits - Maximum 2.
  • Flaws - Maximum 2. Almost all of them are ok (including third party stuff), but you have to check with me first. That link is just one (good) example.
  • Damage Conversion (AC) - Armoured characters converts some lethal damage to nonlethal as in Unearthed Arcana (with a small fix).
  • Hero Points are introduced at lvl 3.
  • Damage and healing - Increased detail to go with wounds, primarily. There's now also an incentive to sleep comfortably.
  • ALL MAGIC IS x2 COST. That includes enhancements on items, scrolls, potions, services, ALL! It also means that the material cost in crafting magical items is higher.
  • Masterwork - Partly added to make up for a lack of magical weapons. These non-magical items packs a punch!
  • Environment - Rules for sleep deprivation and hunger/thirst.
  • Starting above lvl 1: Max 50% of wealth on 1 item.
    • Recommend: Weapon 25% - Armour 25% - Other magic 25% - Consumables 15% - Ordinary/coins 10%

Extra reading

If Anything is Unclear

  • Ask


Other, Unused or WIP

  • Skill bonus - Primarily needed for 3.5. Not used: Dead
  • Skill training - Allowing characters to do stuff during downtime. Not used: Fix and add.
  • Wounds - Mainly for RP, but also to make the world more gritty. Not used: May be fixed and added.
  • Death - Death, Shock and damage. Not used: Dead
  • Magic - In this low magic campaign setting, some magical features are unique. Some used: Will be fixed and added.
    • New Spells - Some to do with the above some to do with the world or with functions in it. Mostly used: Rest will be polished and added.
    • Residue time and DC tables - Entirely to do with detecting cast spells. Not used: Will be fixed and added.
  • Feats - Magic and others. Mostly used: Rest will be fixed and added.
  • Death Attack - Attempt to make it better. Not used: Dead


House Rules* & Roleplaying nav.. (e)

Primary


RP Intro
Introduction
Damage Conversion
Damage and healing
Masterwork
Environment
Knowledge


Character


Classes
  Rogue talent
Races
Feats


Specific


Hero Points
Languages
Magic (D20)
Magic items
Prices
Spells
Travel


New Concepts


Magic residue
Sparks
Spell Trickery


Cryptography


Production


Generators
Glossary
Kingdom creation
Worldcraft


Campaigns


Players*
Coin & Blood
IP-Only
English
Expectations


Outdated


Death
Death Attack
Magic (D20)*
  Residue Table*
Skill bonus
Skill training*
Wounds*