Residue Table

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The intention is to include this in the game, but it needs an overhaul.


Table 1:2 Residue & Halflife Periods

Spell Levels
clvl 0 1 2 3 4 5 6 7 8 9
1 0.5 1 2 3 4 5 6 7 8 9
2 1.0 2 4 6 8 10 12 14 16 18
3 1.5 3 6 9 12 15 18 21 24 27
4 2.0 4 8 12 16 20 24 28 32 36
5 2.5 5 10 15 20 25 30 35 40 45
6 3.0 6 12 18 24 30 36 42 48 54
7 3.5 7 14 21 28 35 42 49 56 63
8 4.0 8 16 24 32 40 48 56 64 72
9 4.5 9 18 27 36 45 54 63 72 81
10 5.0 10 20 30 40 50 60 70 80 90
11 5.5 11 22 33 44 55 66 77 88 99
12 6.0 12 24 36 48 60 72 84 96 108
13 6.5 13 26 39 52 65 78 91 104 117
14 7.0 14 28 42 56 70 84 98 112 126
15 7.5 15 30 45 60 75 90 105 120 135
16 8.0 16 32 48 64 80 96 112 128 144
17 8.5 17 34 51 68 85 102 119 136 153
18 9.0 18 36 54 72 90 108 126 144 162
19 9.5 19 38 57 76 95 114 133 152 171
20 10. 20 40 60 80 100 120 140 160 180

Table 1:3 - Magical Residue

256 -18 Overwhelming
210 -15 Overwhelming
128 -12 Strong
92 -9 Strong
64 -6 Moderate
46 -3 Moderate
32 0 Moderate
23 3 Faint
16 6 Faint
11 9 Faint
8 12 Faint
6 15 Dim
4 18 Dim
3 21 Dim
2 24 Dim
1,4 27 Dim
1 30 Dim
0,7 33 Traces
0,5 36 Traces
0,36 39 Traces
0,25 42 Traces
0,17 45 Traces
0,125 48 Traces
+2 DC if several items present at casting are removed.

+5 DC to identify individual spells if there has been significant rearranging of items since time of casting. +5 DC to identify individual spells for every additional spell's residue cast within two Halflife Periods (one spell may interfere with the other but not vice versa). +6 DC if investigating a person-sized object's residue.

+12 DC if investigating a small item's residue.


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