Spellcraft

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Semi-revised: Needs restructuring table

Table 1:5 - Spellcraft Checks (e)

10+slvl Identify material made of magic - 3 rounds; max once per day max
15+slvl Identify potion with Spellcraft or Perception
15+slvl Identify magic item's properties with Detect Magic.
10+slvl Identify a Symbol
13 Identify a Glyph of Warding with Read Magic, Knw. (arcana) = version, type of damage & spell stored.
15+slvl Identify observable spell being cast
15+slvl Identify spell aura's school with Detect Magic *
15+slvl Identify spell in effect with Detect Magic *
16 Identify a Greater Glyph of Warding with Read Magic, Spellcraft - really? = version, type of damage & spell stored.
20+slvl Identify observable spell in effect without Detect Magic
20+slvl After saving throw, what spell was it
DC** Detect spell residue, and rough power estimate
7+DC Rough estimate of original spell's power, and time since cast. Success by more than 5 gives the details outright
20+slvl Decipher scroll
20+DC** Identify which spell was cast from looking at magical residue with Detect Magic
20 Draw diagram for dimension anchor
15+slvl Prepare known spell from borrowed book
15+slvl Learn/copy spell from spellbook/scroll. 1h, max 1 try/week
22+slvl Copy non-class spell from spellbook/scroll. 2h/slvl, max 1 try/week
15+slvl Familiarise with borrowed spell. 0.5h/slvl, max 1 try/day
22+slvl Familiarise with other magic type***. 1h/slvl, max 1 try/day
15+slvl Casting spell from Spellbook. 1min/slvl
22+slvl Casting spell from Spellbook with other magic type***. 2min/slvl
17+slvl Casting familiarised spell. 2min/slvl
24+slvl Casting familiarised spell with other magic type***. 4min/slvl
22+slvl Casting unfamiliar spell. 4min/slvl
29+slvl Casting unfamiliar spell with other magic type***. 8min/slvl. Use 1 spell slot higher.
* Replaced by Spell Trickery roll, if applicable
** Table 1:3 Magical Residue
*** Like arcane, divine, natural, demonic, etc. Must have relevant language skills (like Druidic).

A lot of the work with magic house rules involve the skill Spellcraft. Some of the uses are from way back in 2013 and have not been revised, so beware. See the magic article for more information.

Ability Modifier

Doing things:

  • The skill Spellcraft is now used with either INT, WIS or CHA instead of INT only. Use whichever is the highest.

Understanding things

  • Still INT only.

Residue

Not revised

It's also possible to attempt identifying a spell being cast from its residue alone (see table).

New skill check rules

Some rolls are now easier and others are harder (see table). Primarily, the main difference is that a "natural 1" is an automatic fail and a "natural 2" counts as -10 to the roll (with some exceptions).



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