Wellbarrow

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The areas and locations of Wellbarrow

Wellbarrow is the northernmost town in the Artipellin kingdom. It is meant as a guard against hostilities from the north, though Artipellin has good relations with Wyny. Instead it's mainly a means to get access to the river and a fortification against Vasj intrusions.

The town has a castle northwest of the main town and a low stone ring wall with a wooden frame on top.

History

The "Well on a Hill" has been a religious destination for hundreds of years, well before House Artipellin was created, mainly due to the rarity of a natural spring (later built into a well) on the top of a hill. It is said that pulling your own water and drinking from the well will give you good health. The water is said to have come from some blessed Dwarven cache of water under the earth.

Later myths include that it was a gift from Rahn, following the destruction of the Dwarven homes (that have been rumoured to be in around these areas).


Statistics

  • Population: 5826
  • 0.388498 square km / 96 acres
  • Diameter if round: 703.314m
  • The town has 10 noble houses.
  • Mayor: Baronet Tred Arthorn I - Thin, wiry muscly, bald, blue eyes, white hair, 60 years, key of city around neck, expensive green mantle. Not own domain. Majordomo given vy Sagese.
  • 7 advocates to assist with legal matters.
  • 165 clergymen and 7 priests.
  • Full-time guards: 51, conscriptable: 251
The local geography around Wellbarrow.

Seafaring

The seas around Wellbarrow can be tricky to navigate. Wellbarrow itself offers pilot service to trading vessels for a charge but there are also two light houses that are placed within a few kilometres of the town that helps guiding boats through some of the underwater cliffs near the coastline. In times of war, the lights are generally turned off to increase the difficulty of attacks by sea.

Both lighthouses are rumoured to be built on top of ancient dwarven ruins. People who support the notion of the Northern Lighthouse to be built on top of dwarf ruins generally disbelieve people who believe it is under the Southern Lighthouse, and vice versa.


Souhern Lighthouse

The Southern Lighthouse has been guarded by Petre Hills for as long as anyone can remember. He is a slightly cooky man in his 60's and is known for regulating the lighthouse well on his own. In fact, he isn't known to ever have missed the service for any reason including illness. He is slightly bent over and walks with a walking stick. How he traverse all the stairs is a mystery to those delivering supplies to the lighthouse, but he does it!

He is called cooky because he says weird and inconsistent things to visitors, though always very welcoming and often offers food. His only other company is a parrot he has named "Harry" that freely flies in and out of the building, mainly coming for the free food.

Not known to the general public, but a recent expedition to the Southern Lighthouse revealed that it, in fact, stands upon dwarven ruins that were named Khordaldrum in the ancient past.

The township of Wellbarrow with local roads and a couple of fishing villages.


Locations

  • Corner (area close to the North Gate and up)
    • North Gate
    • Inns: None
    • Taverns (2):
      • Dog's Saloon
    • Sickle Chapter House - Heade by Magus Neil Roley.
  • Entrance (area close to the West Gate)
    • West Gate
    • Inns: None
    • Taverns: 2
    • Mystical Masteries - Magic Shop (run by Ashleigh Wellbarrow - has secret door to sewers)
  • Medio (area west of Shallows)
    • Inns: None
    • Taverns: 1
  • Mercant (area around the square)
    • Trading establishments and related
    • The Square
    • The Well
    • Tingshouse (courthouse)
    • Pt. Harnim's Cathedral
    • Tori Estate (Mayor's Estate, Arthorn)
    • The Guardhouse (behind the Tingshouse)
    • Inn (1): Snorting Bull (run by Bernard Vitali, good quality)
    • Taverns (4):
    • Establishments:
      • Handy Dragon general store (run by Rayen Vitali)
      • Rimero Bank (run by Abello Rimero - Second cousin to head of Rimero family)
  • Piado (area west of the temple)
    • Numerous church staff lives here
    • Inn: Small Preacher Inn (run by Duilio of Wellbarrow, average, religious owner)
    • Tavern: The Red Pilgrim (good)
  • Shallows (area surrounding the Harbour Gate)
    • Shady area mostly controlled by the Shadow Chamber
    • Harbour Gate
    • The Shadow Chamber (local chapter, imprecise location)
    • Roric's Smithy (run by Master Roric of Wellbarrow)
    • Inn (1): Pissing Unicorn (run by Marcela of Wellbarrow, basic/poor)
    • Taverns (5):
      • Greasy Marquis Arms
  • Southside
    • Seven noble estates located here and rich merchants
    • South Gate
    • Inn (1): Hawk's Halls (run by Wintri Helmio, luxurious)
    • Taverns (3):
  • The Harbour
    • North Side
    • South Side
    • Inns: None
    • Taverns: 3

Noble Houses

  • Sagese - Dukes in charge of the county.
  • Arthorn - Barons, Mayor of Wellbarrow.
  • Torlonia - Baronet family of some importance.
  • Vedova - Baronet family. Son Aldano not well. Supported Lindain the recent trial.
  • Cararra - Baron family. Alfonsina leader. Home town of Aviny.
  • Sforza - Baronet family. Biagino leader. Hates Tred Arthorn. Quite rich.
  • +8 more

Characters

  • Torlonia
    • Leopoldo Torlonia - Young man some call "troubled" (black sheep of family) who has suffered some odd illness. He was found wandering almost into Vasj territory. Friends with "Henric" and Rakvin Arthorn, who have suffered similar fates.
  • Arthorn
  • "Henric" - Young man who recently was sent to the church infirmery and has not been the same since.
  • Durothil Miracyne - Resident Elf who represents the Elven diplomatic mission in Artipellin, under Linella Ecthel.
  • Soldiers
    • Armino - senior
    • Luciano
    • Niccolo
  • Laura Ginnea - Lux Fine Jewelry - Knows a little about Linda Capetian's upbringing
  • Sickle
    • Neil Roley - Sickle representative
    • Carthan - Temporarily assigned Wellbarrow to assess dwarven situation