Difference between revisions of "IPO Timeline"

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The '''IPO Timeline''' article shows the full timeline for the [[IPO]] roleplaying campaign. The last few sessions are listed on the main article.
The '''IPO Timeline''' article shows the full timeline for the [[IPO]] roleplaying campaign. The last few sessions are listed on the main article.


== Timeline ==


''' Day 1 '''
* '''Session 1 - Introductions'''
* Arnos gathers party
* Minor socialising
''' Day 2-5 '''
* Party sets out in morning (about 6 day's to Wellbarrow)
* 4 day's travel
* Aeric mostly provides food by hunting
''' Day 6 '''
* Ambushed with magic, Malkor injured


* '''Session 2 - Crazy Old Men '''
* Met Stripes
* 1 day's travel
''' Day 7 '''
* 1 day's travel
* Arrive at [[Wellbarrow]] in evening, stay at Snorting Bull (Bernard).
''' Day 8 '''
* Talk to Mayor Baronet Tred Arthorn - Tred's father Nemrab more interested. Pays fee, joins party.
* 1/2 day's travel, meet Petre Hills.
* Finds hidden staircase - Walking dead attacks and wounds Aerik.


* '''Session 3 - Khordaldrum'''
* Close floor and rest
''' Day 9 '''
* Opens [[Khordaldrum]] - Octagonal rooms! Zombies!
* Finds a zombie dressed as Petre
* Several pathways have collapsed
* More recent inhabitants have vandalised art
* Hub connected to a freezing room and armoury, among other things
* Find frozen room, black iron sceptre with "ice pearl" embedded in metres of ice
* Closed in zombies in additional rooms


* '''Session 4 - Dragons!'''
* Big lizard zombie near untouched living quarters. Books!
* Big bugbear zombie.
* "Chrrrr" sound. Sound stops after ~3min.
* Frozen room melted and sceptre gone. Race after, Aerik rows hard.
* Dragon! "Hari" explains the Petre mystery, restores him.
* The ice pearl was left by the thief, Arnos keeps it insulated in wagon.
* Dragon tries to catch thief.
* Gives Aeric potion, 3 drops/day for 5 days.
* Travel during night to Wellbarrow.
* 1/2 day's travel
''' Day 10 '''
* Arrive at Wellbarrow before dawn


* '''Session 5 - Accused'''
* Sells stuff. Aerik orders armour job with Roric (7 days). Stay at Pissing Unicorn (Marcela).
* Taken by guards; come willingly (not Jorg): Accused of kidnapping Mayor's son, father, some boy plus stealing salt.
* Nemrab requested but doesn't come; Jorg finds him in his house, guarded. Sneaks him to jail. Mayor Tred arrives and frees them.
* Shadows offers money to find out about the murder.
* Checks murder scene (Aurelius dead). Captain Waltom dislikes outsiders.
* Wait til evening, gain access to scene. Murder probably on salt barrel, contaminating salt, murderer leaves.
* Rumour says Rakvin is gay.
* Contemplate going to the morgue.
* Nifty says Aurelius owed Nicolas money. The two has a friend called Rosalba (religious).
* Talk to Mayor and baker for clues.


* '''Session 6 - Dynamic Duo'''
* Party reconvenes and split up to look for clues (22:00).
* Aeric/Jorg search alternative routes, like water disposal system. Gain access (23:00).
* Find 3 men in cloaks. Turn to monsters (clawed and invisible). Killed/fled by dynamic duo.
* "Take care of it" - "Yes Trangin". Teenagers knocked down immediately. Finds burned candles, empty salt barrels & hidden door to mayor's wine cellar
* Jorg sneaks up and asks Nemrab down (01:00).
* '''Session 7 - Detective Work & Goblins'''
* Arnos given book bound with human skin about sacrifices and summoning by Nemrab (22:30). Research. Children are potent material component. Sleep.
* Aimee finds out some people have been leaving town to go westward (off road).
''' Day 11 '''
* Nemrab speaks to Aeric & Jorg in basement; Arnos wakes and goes to check.
* Reconvenes at Pissing Unicorn where Emarns  serves vegetable soup (01:30).
* Young woman (Kelly) comes down.
* Party starts interrogating boy (Aldano; other is Henric). Joined anti-religious "club". You are in danger!
** Tattoos: Aldano = "Inhademanius" & Henric = "Ditekrim" (03:00).
* Kelly wants to come. Touches Aldan's tattoo - flare + knockback. Aldano bruised. No reaction from Aerik or Arnos.
* Tattoo not magic but Cure Light Wounds is "sucked in" to it. Panicked and crying Aldano.
* Party is exhausted and decide to sleep; Aldano and Henrik stays with them in suite. Wake at 12:00. Sunshine.
* Check other 2 rooms in sewers. Aldano shows way. 1) Store room, 2) trapped, Arnos falls unconscious.
* ''' BONUS ENCOUNTER! '''
* Jorg opens; nothing interesting except coded scrolls (left). Leads to some shop (Magical Mysteries).
* Through corridor, "natural caverns" (10 min walk) -> barn outside city. Kelly goes to get horse and buy antitoxin (15:00). Arnos wakes up (15:15). Kelly catches up (15:45). March to Skull Castle.
* 19:00 - Kelly goblins (1 big, 2 small, 1 "dog") which are despatched. Allergic reaction and acids.
* Regroup (19:30). 3 hours til Skull Castle.
<div style="float:right; margin: 0 0 5px 5px; padding: 5px; border:1px solid black; font-size: 80%;">
* The party finds on the large goblin:
** Longsword (best anyone has ever seen!), given to Aeric.
** Hand-axe (very nice), kept in the saddlebags of Kelly's horse.
** Silver dagger (nice), given to Kelly.
** Worth noting that all of these items have pagasi engraved on the hilts.
** An amber stone and a red stone
** A vial (found out to be antitoxin).
** A brass mug with green stones inlaid.
* The party finds on the smaller goblins:
** 286 silver pieces (total)
** A lock.
</div>
* '''Session 8 - attack on Skull Castle'''
* Jorg's acid helped by Nemrab and Aldano. (see below)
* Arriving close to the castle. Aimee scouts. (23:00) Aimee despatches invisible scout.
* Denwell arrives, explains cultists give demon powers. Is accepted into the party, tentatively. (23:45)
* Party despatches guards. 2 have special shadow attacks, one turns into a swarm of locust-like shadows. Sniper shot by Aimee.
''' Day 12 ''' - 00:00
* Party finds mostly nothing in castle. Some scrolls in Trangin's room. Heads to dungeons. Finds secret passage further down. (01:15)
* ''' Session 9 - Rituals'''
* ''19:30 (other party)''
* ''Jorg is helped by Malkor, seems ok (21:00). The four travel closer.''
* ''Arrive close to Skull Castle (00:15), leaves Aldano & Nemrab safe. Finds party (01:15)''
* Party despatches guards and interrupts ritual. Finds Rakvin (noble "young" person), Trangin & Lady in Red.
* Big black half orb on the far wall. Shadows on floor. Concentrated tendrils of shadow focused on scptre, beamed on to Trangin.
* Party attacks, Lady in Red takes familiar Black Iron sceptre and teleports out. Trangin is pulled into the black orb.
* Party saves sarcophagus with young boy in.
* Everyone pretty injured. Aimee close to death (01:45).
* Checks rest of rooms and bunkers up to let party rest (02:15).
* ''' Session 10 - Aftermath & Loot'''
* No recognised runes from ritual other than from the boys.
* Jorg & Kelly loots. Finds out the "burned" victims are "ok" underneath.
* Pick up Nemrab and Aldano, heading to Wellbarrow. Stops Denwell from "burning" Rakvin or Aldano for now (05:00).
* ''' Session 11 - Back in Wellbarrow'''
* Party finish at castle, heads towards Wellbarrow. Talk to Aldano who agrees to remove tattoo. Is "empty".
* Finds out Rakvin believes they were doing good. Wants to save Trangin. Tattoo removed (06:00).
* Travel towards Wellbarrow: Camp in evening (22:00), rest til morning (06:00).
'''Day 13'''
* Arrive at Wellbarrow gates (15:00).
* Aerik & Arnos & Nemrab head to the mayor, Tred, to return Rakvin. Minor conflict resolved by checking out corpse in sewers.
** Gets a house: Villa Clara.
* Kelly, Aimee, Denwell, Jorg, Malkor and Aldano head to baker. Emotionally complex return of baby.
* Denwell can't "burn" the corpse. Done manually (smells).
* Party cleans up and eats at Pissing Unicorn (19:00). Hack ice from wagon.
* Head towards Villa Clara. (21:00)
</noinclude>
* '''Session 12 - Among Dragons & Butterflies'''
* Party rested and got up early in the morning (06:00).
* Aeric orders an MW1 +3str compostite longbow (3 days). Kelly ordered upgrade of armour (4 days). Jorg orders sword upgrade (3 days).
* Kelly exchanges mana cell.
* Waltom tries to evict the party, Arnos shows contract. Hari shows up.
* Hari is introduced to Denwell, discuss demons. She doesn't know very much.
* Starts raining, indoors. Removed by a confused Harri. Arnos helps dry people magically.
* Could it be Knytt? Aerik leaves food and ale.
* Arnos is suddenly soaked.
* Hari talks about black iron. Used a long time ago to absorb, control and channel powers. Perhaps dwarven blacksmith in Southshore knows more?
* Head to cathedral (13:00). A social issue with accolyte,  but finds the cultist. Prepare for the night. Rain in the foyer.(15:30)
* Arnos Charm Person on Henric, gets info from him (16:30) and "burns" him (17:15). Jorg helps him back (17:45).
* Has dinner. Aerik notices "Knytt plate" is empty.
* Arnos and Hari checks through the notes.
* Smell of smoke (19:00); not fire. Ends after 15 minutes.
* Party heads to cathedral to steal the other cultist (20:00).
* '''Session 13 - Cultists & Bats'''
* Jorg & Aimee gets cultist. Aerik scouts. (Leopoldo Torlonia.) Long dark hair, dark brown eyes, slight stubble. The Emperor tattoo.
* On the way down, a MASSIVE swarm of bats appear. Draws attention. Aimy tries to deflect.
* Reach home (21:00). Discuss how to handle it. Do in basement. Arnos Charm, Hari Dominate.
* Confused. Never met Lady in Red. Mentions Gahaan, Trangin's partner. Drum enhances the ritual.
* Was the black sheep of familt "that will change". Doesn't believe tattoo can be removed.
* Aerik puts out knytt food and drink. Dusts with flour.
* Jorg doesn't trust Hari "she is not a noblewoman." "Neither are you!" (Aerik).
* Bedtime (23:00)
'''Day 14''' (07:00)
* Knytt food gone, and ale. Rat tracks.
* Hari wants to go to Petre. Denwell needs to leave. Given 1 of 3 keys to house. Aerik & Arnos keeps a key each.
* Arnos and Hari makes lvl 2 spell to communicate.
* Aerik and Aimee goes to see Mayor Tred. Explain status. Leopoldo Torlonia ("Oh!"). "I can't be associated!" Stay in Villa Clara as long as wish if fix garden.
* Jorg and Kelly goes to speak to Nemrab. Intercepted by Nifty.
** Jorg informs of Aurelius's murder. Nifty knows of Kelly. Pick up something at Marcela's.
** Tori Estate, waiting for Nemrab. Consierge recognises sigil. Kelly writes letters.
** Nemrab sold book (350gp), no clue about bats. 2000 sounds like a lot.
** Asks Kelly to marry Rakvin (ask parents). Jorg ask Nemrab to come to Southshore.
* Aerik, Aimee and Kelly meet en route home. "Jorg is on the way".
* Back to Nemrab. Can sort gardener. Looks forward to the trip. Gives Aerik bottles of wine, with history. Aerik & Aimee Looks for Jorg.
* Jorg rents room. Buys MW lockpicks of Marcela to open chest (gold + letter + chest). Then home.
* Aerik and Aimee told Jorg not at Pissing Unicorn. (12:00)
* Arnos unimpressed Nemrab is coming. "Good to have" (Jorg).
* Kelly gets headache and bats everywhere.
* Discuss recent weapon gains (put dwarven in garden) and Aerik puts out knytt food. (13:30)
* Party eats. Aimee shines. Things calm down. Restful evening.
* Decide to send rogues to Trangin's tomorrow morning.
* Arnos tries to find out source of the oddness.
* '''Session 14 - Trangin's Place'''
* Rogues head to Trangin's apartment (08:00).
<noinclude>




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[[Category:Campaigns]]
[[Category:Campaigns]]
[[Category:Roleplaying]]
[[Category:Roleplaying]]
</noinclude>

Revision as of 17:35, 8 November 2015

The IPO Timeline article shows the full timeline for the IPO roleplaying campaign. The last few sessions are listed on the main article.

Timeline

Day 1

  • Session 1 - Introductions
  • Arnos gathers party
  • Minor socialising

Day 2-5

  • Party sets out in morning (about 6 day's to Wellbarrow)
  • 4 day's travel
  • Aeric mostly provides food by hunting

Day 6

  • Ambushed with magic, Malkor injured
  • Session 2 - Crazy Old Men
  • Met Stripes
  • 1 day's travel

Day 7

  • 1 day's travel
  • Arrive at Wellbarrow in evening, stay at Snorting Bull (Bernard).

Day 8

  • Talk to Mayor Baronet Tred Arthorn - Tred's father Nemrab more interested. Pays fee, joins party.
  • 1/2 day's travel, meet Petre Hills.
  • Finds hidden staircase - Walking dead attacks and wounds Aerik.
  • Session 3 - Khordaldrum
  • Close floor and rest

Day 9

  • Opens Khordaldrum - Octagonal rooms! Zombies!
  • Finds a zombie dressed as Petre
  • Several pathways have collapsed
  • More recent inhabitants have vandalised art
  • Hub connected to a freezing room and armoury, among other things
  • Find frozen room, black iron sceptre with "ice pearl" embedded in metres of ice
  • Closed in zombies in additional rooms
  • Session 4 - Dragons!
  • Big lizard zombie near untouched living quarters. Books!
  • Big bugbear zombie.
  • "Chrrrr" sound. Sound stops after ~3min.
  • Frozen room melted and sceptre gone. Race after, Aerik rows hard.
  • Dragon! "Hari" explains the Petre mystery, restores him.
  • The ice pearl was left by the thief, Arnos keeps it insulated in wagon.
  • Dragon tries to catch thief.
  • Gives Aeric potion, 3 drops/day for 5 days.
  • Travel during night to Wellbarrow.
  • 1/2 day's travel

Day 10

  • Arrive at Wellbarrow before dawn
  • Session 5 - Accused
  • Sells stuff. Aerik orders armour job with Roric (7 days). Stay at Pissing Unicorn (Marcela).
  • Taken by guards; come willingly (not Jorg): Accused of kidnapping Mayor's son, father, some boy plus stealing salt.
  • Nemrab requested but doesn't come; Jorg finds him in his house, guarded. Sneaks him to jail. Mayor Tred arrives and frees them.
  • Shadows offers money to find out about the murder.
  • Checks murder scene (Aurelius dead). Captain Waltom dislikes outsiders.
  • Wait til evening, gain access to scene. Murder probably on salt barrel, contaminating salt, murderer leaves.
  • Rumour says Rakvin is gay.
  • Contemplate going to the morgue.
  • Nifty says Aurelius owed Nicolas money. The two has a friend called Rosalba (religious).
  • Talk to Mayor and baker for clues.
  • Session 6 - Dynamic Duo
  • Party reconvenes and split up to look for clues (22:00).
  • Aeric/Jorg search alternative routes, like water disposal system. Gain access (23:00).
  • Find 3 men in cloaks. Turn to monsters (clawed and invisible). Killed/fled by dynamic duo.
  • "Take care of it" - "Yes Trangin". Teenagers knocked down immediately. Finds burned candles, empty salt barrels & hidden door to mayor's wine cellar
  • Jorg sneaks up and asks Nemrab down (01:00).
  • Session 7 - Detective Work & Goblins
  • Arnos given book bound with human skin about sacrifices and summoning by Nemrab (22:30). Research. Children are potent material component. Sleep.
  • Aimee finds out some people have been leaving town to go westward (off road).

Day 11

  • Nemrab speaks to Aeric & Jorg in basement; Arnos wakes and goes to check.
  • Reconvenes at Pissing Unicorn where Emarns serves vegetable soup (01:30).
  • Young woman (Kelly) comes down.
  • Party starts interrogating boy (Aldano; other is Henric). Joined anti-religious "club". You are in danger!
    • Tattoos: Aldano = "Inhademanius" & Henric = "Ditekrim" (03:00).
  • Kelly wants to come. Touches Aldan's tattoo - flare + knockback. Aldano bruised. No reaction from Aerik or Arnos.
  • Tattoo not magic but Cure Light Wounds is "sucked in" to it. Panicked and crying Aldano.
  • Party is exhausted and decide to sleep; Aldano and Henrik stays with them in suite. Wake at 12:00. Sunshine.
  • Check other 2 rooms in sewers. Aldano shows way. 1) Store room, 2) trapped, Arnos falls unconscious.
  • BONUS ENCOUNTER!
  • Jorg opens; nothing interesting except coded scrolls (left). Leads to some shop (Magical Mysteries).
  • Through corridor, "natural caverns" (10 min walk) -> barn outside city. Kelly goes to get horse and buy antitoxin (15:00). Arnos wakes up (15:15). Kelly catches up (15:45). March to Skull Castle.
  • 19:00 - Kelly goblins (1 big, 2 small, 1 "dog") which are despatched. Allergic reaction and acids.
  • Regroup (19:30). 3 hours til Skull Castle.
  • The party finds on the large goblin:
    • Longsword (best anyone has ever seen!), given to Aeric.
    • Hand-axe (very nice), kept in the saddlebags of Kelly's horse.
    • Silver dagger (nice), given to Kelly.
    • Worth noting that all of these items have pagasi engraved on the hilts.
    • An amber stone and a red stone
    • A vial (found out to be antitoxin).
    • A brass mug with green stones inlaid.
  • The party finds on the smaller goblins:
    • 286 silver pieces (total)
    • A lock.
  • Session 8 - attack on Skull Castle
  • Jorg's acid helped by Nemrab and Aldano. (see below)
  • Arriving close to the castle. Aimee scouts. (23:00) Aimee despatches invisible scout.
  • Denwell arrives, explains cultists give demon powers. Is accepted into the party, tentatively. (23:45)
  • Party despatches guards. 2 have special shadow attacks, one turns into a swarm of locust-like shadows. Sniper shot by Aimee.

Day 12 - 00:00

  • Party finds mostly nothing in castle. Some scrolls in Trangin's room. Heads to dungeons. Finds secret passage further down. (01:15)
  • Session 9 - Rituals
  • 19:30 (other party)
  • Jorg is helped by Malkor, seems ok (21:00). The four travel closer.
  • Arrive close to Skull Castle (00:15), leaves Aldano & Nemrab safe. Finds party (01:15)
  • Party despatches guards and interrupts ritual. Finds Rakvin (noble "young" person), Trangin & Lady in Red.
  • Big black half orb on the far wall. Shadows on floor. Concentrated tendrils of shadow focused on scptre, beamed on to Trangin.
  • Party attacks, Lady in Red takes familiar Black Iron sceptre and teleports out. Trangin is pulled into the black orb.
  • Party saves sarcophagus with young boy in.
  • Everyone pretty injured. Aimee close to death (01:45).
  • Checks rest of rooms and bunkers up to let party rest (02:15).
  • Session 10 - Aftermath & Loot
  • No recognised runes from ritual other than from the boys.
  • Jorg & Kelly loots. Finds out the "burned" victims are "ok" underneath.
  • Pick up Nemrab and Aldano, heading to Wellbarrow. Stops Denwell from "burning" Rakvin or Aldano for now (05:00).
  • Session 11 - Back in Wellbarrow
  • Party finish at castle, heads towards Wellbarrow. Talk to Aldano who agrees to remove tattoo. Is "empty".
  • Finds out Rakvin believes they were doing good. Wants to save Trangin. Tattoo removed (06:00).
  • Travel towards Wellbarrow: Camp in evening (22:00), rest til morning (06:00).

Day 13

  • Arrive at Wellbarrow gates (15:00).
  • Aerik & Arnos & Nemrab head to the mayor, Tred, to return Rakvin. Minor conflict resolved by checking out corpse in sewers.
    • Gets a house: Villa Clara.
  • Kelly, Aimee, Denwell, Jorg, Malkor and Aldano head to baker. Emotionally complex return of baby.
  • Denwell can't "burn" the corpse. Done manually (smells).
  • Party cleans up and eats at Pissing Unicorn (19:00). Hack ice from wagon.
  • Head towards Villa Clara. (21:00)


  • Session 12 - Among Dragons & Butterflies
  • Party rested and got up early in the morning (06:00).
  • Aeric orders an MW1 +3str compostite longbow (3 days). Kelly ordered upgrade of armour (4 days). Jorg orders sword upgrade (3 days).
  • Kelly exchanges mana cell.
  • Waltom tries to evict the party, Arnos shows contract. Hari shows up.
  • Hari is introduced to Denwell, discuss demons. She doesn't know very much.
  • Starts raining, indoors. Removed by a confused Harri. Arnos helps dry people magically.
  • Could it be Knytt? Aerik leaves food and ale.
  • Arnos is suddenly soaked.
  • Hari talks about black iron. Used a long time ago to absorb, control and channel powers. Perhaps dwarven blacksmith in Southshore knows more?
  • Head to cathedral (13:00). A social issue with accolyte, but finds the cultist. Prepare for the night. Rain in the foyer.(15:30)
  • Arnos Charm Person on Henric, gets info from him (16:30) and "burns" him (17:15). Jorg helps him back (17:45).
  • Has dinner. Aerik notices "Knytt plate" is empty.
  • Arnos and Hari checks through the notes.
  • Smell of smoke (19:00); not fire. Ends after 15 minutes.
  • Party heads to cathedral to steal the other cultist (20:00).
  • Session 13 - Cultists & Bats
  • Jorg & Aimee gets cultist. Aerik scouts. (Leopoldo Torlonia.) Long dark hair, dark brown eyes, slight stubble. The Emperor tattoo.
  • On the way down, a MASSIVE swarm of bats appear. Draws attention. Aimy tries to deflect.
  • Reach home (21:00). Discuss how to handle it. Do in basement. Arnos Charm, Hari Dominate.
  • Confused. Never met Lady in Red. Mentions Gahaan, Trangin's partner. Drum enhances the ritual.
  • Was the black sheep of familt "that will change". Doesn't believe tattoo can be removed.
  • Aerik puts out knytt food and drink. Dusts with flour.
  • Jorg doesn't trust Hari "she is not a noblewoman." "Neither are you!" (Aerik).
  • Bedtime (23:00)

Day 14 (07:00)

  • Knytt food gone, and ale. Rat tracks.
  • Hari wants to go to Petre. Denwell needs to leave. Given 1 of 3 keys to house. Aerik & Arnos keeps a key each.
  • Arnos and Hari makes lvl 2 spell to communicate.
  • Aerik and Aimee goes to see Mayor Tred. Explain status. Leopoldo Torlonia ("Oh!"). "I can't be associated!" Stay in Villa Clara as long as wish if fix garden.
  • Jorg and Kelly goes to speak to Nemrab. Intercepted by Nifty.
    • Jorg informs of Aurelius's murder. Nifty knows of Kelly. Pick up something at Marcela's.
    • Tori Estate, waiting for Nemrab. Consierge recognises sigil. Kelly writes letters.
    • Nemrab sold book (350gp), no clue about bats. 2000 sounds like a lot.
    • Asks Kelly to marry Rakvin (ask parents). Jorg ask Nemrab to come to Southshore.
  • Aerik, Aimee and Kelly meet en route home. "Jorg is on the way".
  • Back to Nemrab. Can sort gardener. Looks forward to the trip. Gives Aerik bottles of wine, with history. Aerik & Aimee Looks for Jorg.
  • Jorg rents room. Buys MW lockpicks of Marcela to open chest (gold + letter + chest). Then home.
  • Aerik and Aimee told Jorg not at Pissing Unicorn. (12:00)
  • Arnos unimpressed Nemrab is coming. "Good to have" (Jorg).
  • Kelly gets headache and bats everywhere.
  • Discuss recent weapon gains (put dwarven in garden) and Aerik puts out knytt food. (13:30)
  • Party eats. Aimee shines. Things calm down. Restful evening.
  • Decide to send rogues to Trangin's tomorrow morning.
  • Arnos tries to find out source of the oddness.
  • Session 14 - Trangin's Place
  • Rogues head to Trangin's apartment (08:00).