Difference between revisions of "IPO Timeline"

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* Decide to send rogues to Trangin's tomorrow morning.
* Decide to send rogues to Trangin's tomorrow morning.
* Arnos tries to find out source of the oddness.
* Arnos tries to find out source of the oddness.
'''Day 15''' (00:01)


* '''Session 14 - Trangin's Place'''
* '''Session 14 - Trangin's Place'''
* Rogues head to Trangin's apartment (08:00).
* Rogues head to Trangin's flat in the morning (08:00).
* Aerik and Kelly pints up at The Sight. Arnos studies the arcane notes. Malkor meditates and trains. Gardener Piero arrives at Villa Clara.
* Jorg suggest Aimee should charm the landlord to show the flat.
* Landlord is a man in his fifties. Aimee tries to get in to Trangin's room, but ends up just leaving a note. Tells Jorg which room.
* Jorg helps some people unloading boxes to see the yard behind the houses. No cash but some mead. One doublepint at Dog's Saloon.
* Aimee hooks window from backside of house, climbs up quickly. Picks open window.
* Jorg sees the old man leave. Ditches the workers, heads up, picks lock, enters apartment. Rogue scares each other a bit. "Du luktar ju sprit"!
* Aimee finds no traps. Opens three padlocks on chest (oak tree stump hollowed). Opens chest with short sword. Click.
* Aerik reacts to rumour about goblin, tells of fight. Then about other fights. And the north, etc. 3 hours later they are wondering what happened.
* 11:00
* Aerik and Kelly heads to Trangin's flat. Finds the two rouges like stones.
* Aerik uses bed linen to pull aimee down (hurts!), closes lid, and she snaps out of it. Then also Jorg. Some sort of time trap?
* Jorg gets Arnos.
* Arnos finds it is a transmutation spell. Will try to open it again. Others leave. Kelly will open. Both frozen.
* Aimee and Aerik checks the other rooms (personal to the owner).
* Aerik and Aimee goes in to check after 5 minutes. Arnos is frozen, but they can see a weak green light inside.
* Aerik wakes Arnos "must be an easier way" - "this works".
* Arnos tries to wake Kelly with a slap. Fails. Tries a proper punch. Works. Ouch.
* SOMEONE opens the chest.
* Inside is a dagger with a green emerald that glows on the end of the hilt.
* Arnos takes a cape from the closet and brings out dagger.
* People stand and talk for a while. Will save. Dagger, Kelly & Jorg disappears.
* Arnos tries to improvise some connections where the individuals had stood before. Creates a black 3D "hole" in the world. Small "electic" sparks of red colour.
* Jorg and Kelly finds themselves in a very dark room, identical to the one they were in. "This is odd". Sounds of wolves.
* Jorg: "I'm just going to try.." and he jumps back into the real world. Kelly surprised. Wolf tries to come in to kitchen.
* Everyone questions Jorg, who tries to evade the question. Admits to being able to use shadows at times.
* Kelly tries to think of sunlight and jump. Getting desperate.
* Jorg brings Arnos to the plane of shadows but doesn't stick himself (has the dagger).
* Arnos & Kelly talks about what they tried to do and he got stuck here.
* Will save all to the shadows. Shadowy dire wolf tries to get in. Crashes through door.
* Arnos is prepared, hacks at the beast. No blood, but it connects to something.
* The wolf lunges through the beating, bites down hard on Aerik's leg and trips him prone. Aerik tries to hit the wolf from his position but the attacks just pass through.
* Arnos?
* Kelly does "2 +2 och 1+2" ?
* Aimee jumps in between Aerik & the wolf, sticking both daggers straight under its chin, killing it.
* "Where is Jorg?"
* Aerik starts skinning the beast. It's hard as it fluctuates in and out through physical form.
* Arnos tries to speculate on the type of magic.
* Jorg appears. Gives dagger to Arnos. Aimee, Kelly & Jorg closes down the kitchen door.
* Arnos attempts to infuse the dagger with "generic enchantment magic". The gem starts to shine like a green flashlight and the entire room is lit up with no source of light. It is entirely devoid of shadows. Grey walls etc though.
* Will save. Everyone but Arnos disappears. Aerik held on to the woldf. A little time passes.
* In normal world, Aerik is very bloody and halfway through skinnign the wolf. Lots of blood.
* Another wolf enters the house. Sticks in head through door, gets stuck and head melts.
* Will save, Arnos reappears.
* "Stäng kistjäveln". Walks up to chest, slams it and throws knife on table, still shining, eats berries.
* "Are you ok" - "Yes the knife saved my life"
* Prestidignates away blood. Discussion of what to do with the carcass.
* Kelly: Mayor. Aerik: Dig it down. Sttories of goblins, let's blame them!
* Sickle? The chest is evil.
* Decide to do combination. Tell Mayor and ask Mayor + Kelly to tell Sickle. Lock in the wolf after removing lots of blood. Aimee locks padlocks.
* It may be where Trangin ended up? Well, he was pulled in...
* 13:00
* Talk about having a beer at the Dog's Saloon. Decide against it.
* Kelly says she is happy to talk to Sickle. Arnos wants to be left out of it.
* Arnos sits down and is angry.
* Aerik & Kelly goes to despatch place to write a note to send to Mayor with beggar kid. Issues to have a paper and pen (2cp each)
* Kelly charms with signet ring to get paper and pen. "They let me lend it".
* Aerik goes back in and writes "Coem to meet us, it is a little delicate. From Aerik, the long haired barbarian".
* Pays beggar kid to deliver it. Kelly gives 1sp to girl in reception.
* Aerik & Kelly heads to Tori Estate. New guard. Shows signet ring. Gets consierge. Asked to wait in library.
* Mayor is informed. Shows concern about the disruption to normal life in town. "We were hunting the issues, they didn't hunt us. We have hunted them out of town"
* "Doesn't seem to be more in the town." "If we had not arrived you would have had a kidnapping cult expand here."
* Explain about chest. "Definitely don't open!" Mayor and Kelly goes.
* Aerik brings Nemrab to the house as well as a bottle of wine.
* New guard at Sickle as well. Only Neil Roley inside. "What can I do for you?" - "This is the Mayor" - "Good day, Sir."
* "Found an artefact, a chest. When opened one can be transported to a shadowy place". Further info/social exchange.
* Mayor: "I understand why the plebs may not like you." - "Hmm.."
* Kelly: "Can we have a report of the incident" - "No, but you are free to come here and read it." "Will probably be permanently archived in the Vault".
* 14:30
* Gardener is hacking along at Villa Clara. Someone helps out. Glas of wine.
* Aerik puts pelt up for drying. Asks Aimee help the gardener.
* Relaxing in garden.
* Time Skip 2 days:
** Aimee rests, meditation.
** Kelly purchase Scroll of Gravity Bow & True Strike
** Kelly buys/enchants berries.





Revision as of 19:54, 10 November 2015

The IPO Timeline article shows the full timeline for the IPO roleplaying campaign. The last few sessions are listed on the main article.

Timeline

Day 1

  • Session 1 - Introductions
  • Arnos gathers party
  • Minor socialising

Day 2-5

  • Party sets out in morning (about 6 day's to Wellbarrow)
  • 4 day's travel
  • Aeric mostly provides food by hunting

Day 6

  • Ambushed with magic, Malkor injured
  • Session 2 - Crazy Old Men
  • Met Stripes
  • 1 day's travel

Day 7

  • 1 day's travel
  • Arrive at Wellbarrow in evening, stay at Snorting Bull (Bernard).

Day 8

  • Talk to Mayor Baronet Tred Arthorn - Tred's father Nemrab more interested. Pays fee, joins party.
  • 1/2 day's travel, meet Petre Hills.
  • Finds hidden staircase - Walking dead attacks and wounds Aerik.
  • Session 3 - Khordaldrum
  • Close floor and rest

Day 9

  • Opens Khordaldrum - Octagonal rooms! Zombies!
  • Finds a zombie dressed as Petre
  • Several pathways have collapsed
  • More recent inhabitants have vandalised art
  • Hub connected to a freezing room and armoury, among other things
  • Find frozen room, black iron sceptre with "ice pearl" embedded in metres of ice
  • Closed in zombies in additional rooms
  • Session 4 - Dragons!
  • Big lizard zombie near untouched living quarters. Books!
  • Big bugbear zombie.
  • "Chrrrr" sound. Sound stops after ~3min.
  • Frozen room melted and sceptre gone. Race after, Aerik rows hard.
  • Dragon! "Hari" explains the Petre mystery, restores him.
  • The ice pearl was left by the thief, Arnos keeps it insulated in wagon.
  • Dragon tries to catch thief.
  • Gives Aeric potion, 3 drops/day for 5 days.
  • Travel during night to Wellbarrow.
  • 1/2 day's travel

Day 10

  • Arrive at Wellbarrow before dawn
  • Session 5 - Accused
  • Sells stuff. Aerik orders armour job with Roric (7 days). Stay at Pissing Unicorn (Marcela).
  • Taken by guards; come willingly (not Jorg): Accused of kidnapping Mayor's son, father, some boy plus stealing salt.
  • Nemrab requested but doesn't come; Jorg finds him in his house, guarded. Sneaks him to jail. Mayor Tred arrives and frees them.
  • Shadows offers money to find out about the murder.
  • Checks murder scene (Aurelius dead). Captain Waltom dislikes outsiders.
  • Wait til evening, gain access to scene. Murder probably on salt barrel, contaminating salt, murderer leaves.
  • Rumour says Rakvin is gay.
  • Contemplate going to the morgue.
  • Nifty says Aurelius owed Nicolas money. The two has a friend called Rosalba (religious).
  • Talk to Mayor and baker for clues.
  • Session 6 - Dynamic Duo
  • Party reconvenes and split up to look for clues (22:00).
  • Aeric/Jorg search alternative routes, like water disposal system. Gain access (23:00).
  • Find 3 men in cloaks. Turn to monsters (clawed and invisible). Killed/fled by dynamic duo.
  • "Take care of it" - "Yes Trangin". Teenagers knocked down immediately. Finds burned candles, empty salt barrels & hidden door to mayor's wine cellar
  • Jorg sneaks up and asks Nemrab down (01:00).
  • Session 7 - Detective Work & Goblins
  • Arnos given book bound with human skin about sacrifices and summoning by Nemrab (22:30). Research. Children are potent material component. Sleep.
  • Aimee finds out some people have been leaving town to go westward (off road).

Day 11

  • Nemrab speaks to Aeric & Jorg in basement; Arnos wakes and goes to check.
  • Reconvenes at Pissing Unicorn where Emarns serves vegetable soup (01:30).
  • Young woman (Kelly) comes down.
  • Party starts interrogating boy (Aldano; other is Henric). Joined anti-religious "club". You are in danger!
    • Tattoos: Aldano = "Inhademanius" & Henric = "Ditekrim" (03:00).
  • Kelly wants to come. Touches Aldan's tattoo - flare + knockback. Aldano bruised. No reaction from Aerik or Arnos.
  • Tattoo not magic but Cure Light Wounds is "sucked in" to it. Panicked and crying Aldano.
  • Party is exhausted and decide to sleep; Aldano and Henrik stays with them in suite. Wake at 12:00. Sunshine.
  • Check other 2 rooms in sewers. Aldano shows way. 1) Store room, 2) trapped, Arnos falls unconscious.
  • BONUS ENCOUNTER!
  • Jorg opens; nothing interesting except coded scrolls (left). Leads to some shop (Magical Mysteries).
  • Through corridor, "natural caverns" (10 min walk) -> barn outside city. Kelly goes to get horse and buy antitoxin (15:00). Arnos wakes up (15:15). Kelly catches up (15:45). March to Skull Castle.
  • 19:00 - Kelly goblins (1 big, 2 small, 1 "dog") which are despatched. Allergic reaction and acids.
  • Regroup (19:30). 3 hours til Skull Castle.
  • The party finds on the large goblin:
    • Longsword (best anyone has ever seen!), given to Aeric.
    • Hand-axe (very nice), kept in the saddlebags of Kelly's horse.
    • Silver dagger (nice), given to Kelly.
    • Worth noting that all of these items have pagasi engraved on the hilts.
    • An amber stone and a red stone
    • A vial (found out to be antitoxin).
    • A brass mug with green stones inlaid.
  • The party finds on the smaller goblins:
    • 286 silver pieces (total)
    • A lock.
  • Session 8 - attack on Skull Castle
  • Jorg's acid helped by Nemrab and Aldano. (see below)
  • Arriving close to the castle. Aimee scouts. (23:00) Aimee despatches invisible scout.
  • Denwell arrives, explains cultists give demon powers. Is accepted into the party, tentatively. (23:45)
  • Party despatches guards. 2 have special shadow attacks, one turns into a swarm of locust-like shadows. Sniper shot by Aimee.

Day 12 - 00:00

  • Party finds mostly nothing in castle. Some scrolls in Trangin's room. Heads to dungeons. Finds secret passage further down. (01:15)
  • Session 9 - Rituals
  • 19:30 (other party)
  • Jorg is helped by Malkor, seems ok (21:00). The four travel closer.
  • Arrive close to Skull Castle (00:15), leaves Aldano & Nemrab safe. Finds party (01:15)
  • Party despatches guards and interrupts ritual. Finds Rakvin (noble "young" person), Trangin & Lady in Red.
  • Big black half orb on the far wall. Shadows on floor. Concentrated tendrils of shadow focused on scptre, beamed on to Trangin.
  • Party attacks, Lady in Red takes familiar Black Iron sceptre and teleports out. Trangin is pulled into the black orb.
  • Party saves sarcophagus with young boy in.
  • Everyone pretty injured. Aimee close to death (01:45).
  • Checks rest of rooms and bunkers up to let party rest (02:15).
  • Session 10 - Aftermath & Loot
  • No recognised runes from ritual other than from the boys.
  • Jorg & Kelly loots. Finds out the "burned" victims are "ok" underneath.
  • Pick up Nemrab and Aldano, heading to Wellbarrow. Stops Denwell from "burning" Rakvin or Aldano for now (05:00).
  • Session 11 - Back in Wellbarrow
  • Party finish at castle, heads towards Wellbarrow. Talk to Aldano who agrees to remove tattoo. Is "empty".
  • Finds out Rakvin believes they were doing good. Wants to save Trangin. Tattoo removed (06:00).
  • Travel towards Wellbarrow: Camp in evening (22:00), rest til morning (06:00).

Day 13

  • Arrive at Wellbarrow gates (15:00).
  • Aerik & Arnos & Nemrab head to the mayor, Tred, to return Rakvin. Minor conflict resolved by checking out corpse in sewers.
    • Gets a house: Villa Clara.
  • Kelly, Aimee, Denwell, Jorg, Malkor and Aldano head to baker. Emotionally complex return of baby.
  • Denwell can't "burn" the corpse. Done manually (smells).
  • Party cleans up and eats at Pissing Unicorn (19:00). Hack ice from wagon.
  • Head towards Villa Clara. (21:00)


  • Session 12 - Among Dragons & Butterflies
  • Party rested and got up early in the morning (06:00).
  • Aeric orders an MW1 +3str compostite longbow (3 days). Kelly ordered upgrade of armour (4 days). Jorg orders sword upgrade (3 days).
  • Kelly exchanges mana cell.
  • Waltom tries to evict the party, Arnos shows contract. Hari shows up.
  • Hari is introduced to Denwell, discuss demons. She doesn't know very much.
  • Starts raining, indoors. Removed by a confused Harri. Arnos helps dry people magically.
  • Could it be Knytt? Aerik leaves food and ale.
  • Arnos is suddenly soaked.
  • Hari talks about black iron. Used a long time ago to absorb, control and channel powers. Perhaps dwarven blacksmith in Southshore knows more?
  • Head to cathedral (13:00). A social issue with accolyte, but finds the cultist. Prepare for the night. Rain in the foyer.(15:30)
  • Arnos Charm Person on Henric, gets info from him (16:30) and "burns" him (17:15). Jorg helps him back (17:45).
  • Has dinner. Aerik notices "Knytt plate" is empty.
  • Arnos and Hari checks through the notes.
  • Smell of smoke (19:00); not fire. Ends after 15 minutes.
  • Party heads to cathedral to steal the other cultist (20:00).
  • Session 13 - Cultists & Bats
  • Jorg & Aimee gets cultist. Aerik scouts. (Leopoldo Torlonia.) Long dark hair, dark brown eyes, slight stubble. The Emperor tattoo.
  • On the way down, a MASSIVE swarm of bats appear. Draws attention. Aimy tries to deflect.
  • Reach home (21:00). Discuss how to handle it. Do in basement. Arnos Charm, Hari Dominate.
  • Confused. Never met Lady in Red. Mentions Gahaan, Trangin's partner. Drum enhances the ritual.
  • Was the black sheep of familt "that will change". Doesn't believe tattoo can be removed.
  • Aerik puts out knytt food and drink. Dusts with flour.
  • Jorg doesn't trust Hari "she is not a noblewoman." "Neither are you!" (Aerik).
  • Bedtime (23:00)

Day 14 (07:00)

  • Knytt food gone, and ale. Rat tracks.
  • Hari wants to go to Petre. Denwell needs to leave. Given 1 of 3 keys to house. Aerik & Arnos keeps a key each.
  • Arnos and Hari makes lvl 2 spell to communicate.
  • Aerik and Aimee goes to see Mayor Tred. Explain status. Leopoldo Torlonia ("Oh!"). "I can't be associated!" Stay in Villa Clara as long as wish if fix garden.
  • Jorg and Kelly goes to speak to Nemrab. Intercepted by Nifty.
    • Jorg informs of Aurelius's murder. Nifty knows of Kelly. Pick up something at Marcela's.
    • Tori Estate, waiting for Nemrab. Consierge recognises sigil. Kelly writes letters.
    • Nemrab sold book (350gp), no clue about bats. 2000 sounds like a lot.
    • Asks Kelly to marry Rakvin (ask parents). Jorg ask Nemrab to come to Southshore.
  • Aerik, Aimee and Kelly meet en route home. "Jorg is on the way".
  • Back to Nemrab. Can sort gardener. Looks forward to the trip. Gives Aerik bottles of wine, with history. Aerik & Aimee Looks for Jorg.
  • Jorg rents room. Buys MW lockpicks of Marcela to open chest (gold + letter + chest). Then home.
  • Aerik and Aimee told Jorg not at Pissing Unicorn. (12:00)
  • Arnos unimpressed Nemrab is coming. "Good to have" (Jorg).
  • Kelly gets headache and bats everywhere.
  • Discuss recent weapon gains (put dwarven in garden) and Aerik puts out knytt food. (13:30)
  • Party eats. Aimee shines. Things calm down. Restful evening.
  • Decide to send rogues to Trangin's tomorrow morning.
  • Arnos tries to find out source of the oddness.

Day 15 (00:01)

  • Session 14 - Trangin's Place
  • Rogues head to Trangin's flat in the morning (08:00).
  • Aerik and Kelly pints up at The Sight. Arnos studies the arcane notes. Malkor meditates and trains. Gardener Piero arrives at Villa Clara.
  • Jorg suggest Aimee should charm the landlord to show the flat.
  • Landlord is a man in his fifties. Aimee tries to get in to Trangin's room, but ends up just leaving a note. Tells Jorg which room.
  • Jorg helps some people unloading boxes to see the yard behind the houses. No cash but some mead. One doublepint at Dog's Saloon.
  • Aimee hooks window from backside of house, climbs up quickly. Picks open window.
  • Jorg sees the old man leave. Ditches the workers, heads up, picks lock, enters apartment. Rogue scares each other a bit. "Du luktar ju sprit"!
  • Aimee finds no traps. Opens three padlocks on chest (oak tree stump hollowed). Opens chest with short sword. Click.
  • Aerik reacts to rumour about goblin, tells of fight. Then about other fights. And the north, etc. 3 hours later they are wondering what happened.
  • 11:00
  • Aerik and Kelly heads to Trangin's flat. Finds the two rouges like stones.
  • Aerik uses bed linen to pull aimee down (hurts!), closes lid, and she snaps out of it. Then also Jorg. Some sort of time trap?
  • Jorg gets Arnos.
  • Arnos finds it is a transmutation spell. Will try to open it again. Others leave. Kelly will open. Both frozen.
  • Aimee and Aerik checks the other rooms (personal to the owner).
  • Aerik and Aimee goes in to check after 5 minutes. Arnos is frozen, but they can see a weak green light inside.
  • Aerik wakes Arnos "must be an easier way" - "this works".
  • Arnos tries to wake Kelly with a slap. Fails. Tries a proper punch. Works. Ouch.
  • SOMEONE opens the chest.
  • Inside is a dagger with a green emerald that glows on the end of the hilt.
  • Arnos takes a cape from the closet and brings out dagger.
  • People stand and talk for a while. Will save. Dagger, Kelly & Jorg disappears.
  • Arnos tries to improvise some connections where the individuals had stood before. Creates a black 3D "hole" in the world. Small "electic" sparks of red colour.
  • Jorg and Kelly finds themselves in a very dark room, identical to the one they were in. "This is odd". Sounds of wolves.
  • Jorg: "I'm just going to try.." and he jumps back into the real world. Kelly surprised. Wolf tries to come in to kitchen.
  • Everyone questions Jorg, who tries to evade the question. Admits to being able to use shadows at times.
  • Kelly tries to think of sunlight and jump. Getting desperate.
  • Jorg brings Arnos to the plane of shadows but doesn't stick himself (has the dagger).
  • Arnos & Kelly talks about what they tried to do and he got stuck here.
  • Will save all to the shadows. Shadowy dire wolf tries to get in. Crashes through door.
  • Arnos is prepared, hacks at the beast. No blood, but it connects to something.
  • The wolf lunges through the beating, bites down hard on Aerik's leg and trips him prone. Aerik tries to hit the wolf from his position but the attacks just pass through.
  • Arnos?
  • Kelly does "2 +2 och 1+2" ?
  • Aimee jumps in between Aerik & the wolf, sticking both daggers straight under its chin, killing it.
  • "Where is Jorg?"
  • Aerik starts skinning the beast. It's hard as it fluctuates in and out through physical form.
  • Arnos tries to speculate on the type of magic.
  • Jorg appears. Gives dagger to Arnos. Aimee, Kelly & Jorg closes down the kitchen door.
  • Arnos attempts to infuse the dagger with "generic enchantment magic". The gem starts to shine like a green flashlight and the entire room is lit up with no source of light. It is entirely devoid of shadows. Grey walls etc though.
  • Will save. Everyone but Arnos disappears. Aerik held on to the woldf. A little time passes.
  • In normal world, Aerik is very bloody and halfway through skinnign the wolf. Lots of blood.
  • Another wolf enters the house. Sticks in head through door, gets stuck and head melts.
  • Will save, Arnos reappears.
  • "Stäng kistjäveln". Walks up to chest, slams it and throws knife on table, still shining, eats berries.
  • "Are you ok" - "Yes the knife saved my life"
  • Prestidignates away blood. Discussion of what to do with the carcass.
  • Kelly: Mayor. Aerik: Dig it down. Sttories of goblins, let's blame them!
  • Sickle? The chest is evil.
  • Decide to do combination. Tell Mayor and ask Mayor + Kelly to tell Sickle. Lock in the wolf after removing lots of blood. Aimee locks padlocks.
  • It may be where Trangin ended up? Well, he was pulled in...
  • 13:00
  • Talk about having a beer at the Dog's Saloon. Decide against it.
  • Kelly says she is happy to talk to Sickle. Arnos wants to be left out of it.
  • Arnos sits down and is angry.
  • Aerik & Kelly goes to despatch place to write a note to send to Mayor with beggar kid. Issues to have a paper and pen (2cp each)
  • Kelly charms with signet ring to get paper and pen. "They let me lend it".
  • Aerik goes back in and writes "Coem to meet us, it is a little delicate. From Aerik, the long haired barbarian".
  • Pays beggar kid to deliver it. Kelly gives 1sp to girl in reception.
  • Aerik & Kelly heads to Tori Estate. New guard. Shows signet ring. Gets consierge. Asked to wait in library.
  • Mayor is informed. Shows concern about the disruption to normal life in town. "We were hunting the issues, they didn't hunt us. We have hunted them out of town"
  • "Doesn't seem to be more in the town." "If we had not arrived you would have had a kidnapping cult expand here."
  • Explain about chest. "Definitely don't open!" Mayor and Kelly goes.
  • Aerik brings Nemrab to the house as well as a bottle of wine.
  • New guard at Sickle as well. Only Neil Roley inside. "What can I do for you?" - "This is the Mayor" - "Good day, Sir."
  • "Found an artefact, a chest. When opened one can be transported to a shadowy place". Further info/social exchange.
  • Mayor: "I understand why the plebs may not like you." - "Hmm.."
  • Kelly: "Can we have a report of the incident" - "No, but you are free to come here and read it." "Will probably be permanently archived in the Vault".
  • 14:30
  • Gardener is hacking along at Villa Clara. Someone helps out. Glas of wine.
  • Aerik puts pelt up for drying. Asks Aimee help the gardener.
  • Relaxing in garden.
  • Time Skip 2 days:
    • Aimee rests, meditation.
    • Kelly purchase Scroll of Gravity Bow & True Strike
    • Kelly buys/enchants berries.