Difference between revisions of "Chamber of Commerce"

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The Chamber of Commerce are often at odd ends with the Harbour Master's Office, which represents a lot of other trade in the city.
The Chamber of Commerce are often at odd ends with the Harbour Master's Office, which represents a lot of other trade in the city.


 
{{Factions}}


[[Category:Factions]]
[[Category:Factions]]

Revision as of 14:18, 6 July 2015

The Chamber of Commerce is the guild for guilds. The Chamber of Commerce is the biggest power in Capitoleum (and thus the Midrealms) after the Governors, and they also supply the Stripes with resources and sometimes men. The Chamber of Commerce includes the artisans of masons, thatchers, blacksmiths, shoemakers and just about any profession you can find. They are really only powerful within the walls of Capitoleum, but they are trying to spread this influence to every town in the Realms, but often resisted by the local lords (and guilds).

If you are a member you have a lot of perks for it, but there are rules on how many members each guild can have. The craftsmen who are not in a guild are often pushed out to less profitable areas, or outright bad ones.

The Chamber of Commerce are often at odd ends with the Harbour Master's Office, which represents a lot of other trade in the city.

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Main Religions Peoples Kingdoms & Noble Houses (Ascendancy)

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