Family Register

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The Family Register has a lot of power as they have the authority in listing and cataloging all Houses major actions and family lines. However, it is so much part of the everyday life of people that it is often overlooked when surveying the battlefield of intrigue in the Court.


About

One of the other main effects of Helfram's empire was the emergence of the Family Register which, as a single neutral party, continued to increase in estimation by other houses. As their goals were of history and accuracy alone, all sizes of nobles respected their services. And since they had no aspirations of power, they were never percieved as a threat.

Today the organisation is so powerful, even if their trust should wane, they could simply enforce their laws. Alas, they are still looked upon as bookworms of no significance, just providing a service to the Houses.

The one visible power they have is the Order of the Tree, their knightly order (accompanied by a small army of foot, pikemen and archers). They are considered among average knightly orders and sometimes less noble as they are not dedicated to Rahn or some such noble case, but they are ,in fact, one of the best.

About 15% of the order is on guard duty at the Register Fort, and the rest joining defenses at West Watch.

While the original documents for all Peer papers are stored in the Register Fort, copies are made of any pertient paperwork and stored in the Capitoleum Campus of the Haldean University as well as the Scima Campus. Most of the analysing resreach is held in the universities and there is a close cooperation between the Register and the University.


History

After the Warlock Wars, when the Mageslayer was sorting out the last bit of conflict, some noble families came together to create a registry as they were afraid to lose power or to end up in a situation where an outside force ruined their family histories. The registry got funds from further families and it set about collecting, cataloging and copying all known documents relating to the noble families. The group called themselves the Family Register.

The individuals who joined the Family Register had to promise all Houses that they would do their work impartially, a promise that later became a solemn vow and forcing these individuals to forgo their family inheritance and any claims to titles or land. In return they would receive a very healthy monthly bursary and luxurious living quarters in the future head quarters of the Register.

During the course of the Barbarian- and Midrealm Conquests, its importance grew, as did its resources and members, despite the loss of inheritance. The Register attracted especially noble sons (and a few daughters) who preferred the solitude of study and books over warfare or political intrigue.

Throughout the Prosperous Times until modern day, the Register kept amassing not only documents, but also responsibility, such as looking up lineage and other details for the Houses but also for marriages and important acts and actions. For everything they do, a service charge is made to the House or Houses, and is part of the tradition as well as a useful service.

In the past 20 years, the Register has tried to incorporate a system to classify merchants. Merchants in turn have tried to stop it.


Careers

The Register's employees are called Adepts. Though they have not much of a lust for power (other than what corrupt individuals inside the Register might have), they are important and part of the foundation of this society. They have chapters in any major castle city and town with copies of the most prominent books available as well as some originals (though most originals are in Capitoleum).

Many a career in politics started in the Register, and some Sickle Wizards even have positions there out of interest (or search for power). The fact that some Adepts within the Register are Wizards is of great pride to the Register. Adepts are among few people in the city that are not afraid of magic wielders.

Adepts ceremonially take off their House colours when entering the Register for the day and are by all standards not nobility until they take their colours on again in the evening.


Random notes

  • Killing a Registry official is punished by drawn/hung/quartered and any ownership of property of land taken from them (to local lord)
    • Registry needs to be satisfied with who did it, which means proper investigation
  • Deals with border notes and the documentation/evidence, not the ownership.
  • Local originals and central copies
  • Organises border marker stones and guides
  • Register takes apprentices for mostly lower ranks of clerks.
    • Long time ago, the practice of beating the bounds
  • Local lords generally patrol their own border, once in a while county patrols and once in a while kingdom patrols.
    • Generally, local militia keeps track of the border locations
  • The Register has for the past 20 years tried to incorporate a system to classify merchants, merchants have tried to stop it.
Factions nav (e)
Main Religions Peoples Kingdoms & Noble Houses

Alchemists' Guild
Capitoleum
Capitoleum Militia
Chamber of Commerce
Chamber of Shadows
Court of Houses
Family Register
Governors
Harbour Master
Shadow Chamber
Sickle
Wyny War Academy

Church of Rahn
Orthodox Church
True Faith
Elven Religion
Dwarven Religion
Halfling Religion
Dragon Cults
Hawk Cults

Dragons
Dwarves
Elves
Halflings
Hawks
Humans
Ratels
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Northrealmers
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Governors


Artipellin
Edmyr
Haldean
Menthell
Wyny


Supporter


Asmeagan
Hwett
Nihthelm
Selwen *

Opposition


Goldhelm
Pineshield
Vasj
Wyrd


Supporter


Eagle-Eye
Farlun
Selwen *
Brave **
Tally **

Sovereigns


Oakshield
Amory
Barbaran
Farrin
Farris
Framarr
Marke
Morfans

Anacia City States

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Artipellin: Folerach · Lettiere · Palenri · Pezine · Trevisa · Trevisi

Capetian: Boni · Cerda · Mazetti · Mocidea · Stamara · Tinei
Lo Duca: Agrase · Damosa · Lara · Poliri · Raganz
Sagese: Archinto · Distesan · Hamni
Trentino: Derillo · La Vega · Manzini · Osorio · Zanidei