CoS 1/Ireena Kolyana

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This is the Ireena Kolyana that is part of the CoS 1 campaign.


Rules

This uses the Ireena NPC stats and adds her as a Sidekick. This uses a homebrew type Spellsword.

She has a slightly slower progression of the party at 2/3 the speed, round any fraction up.

Statblock

Ireena Kolyana

  • Medium Humanoid (Human), Lawful Good
  • Armor Class 17 (breastplate 14, buckler +2)
  • Hit Points 25 (4d8+4) [8+(4.5*3)]
  • Speed 30 ft.
STR	DEX	CON	INT	WIS	CHA
11 (+0)	12 (+1)	12 (+1)	12 (+1)	14 (+2)	17 (+3)
  • Skills Deception +5, Insight +4, Persuasion +5, Acrobatics +3, Stealth +4
  • Senses passive Perception 12
  • Languages Common, Elven
  • Original Challenge 1/8 (25 XP)
  • Proficiency Bonus +2

Actions

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Parry. Ireena adds proficiency [2] to her AC against one melee attack that would hit her. To do so, Ireena must see the attacker and be wielding a melee weapon.

Spellcasting (Divine)

  • Spells from Paladin/Cleric lists
Cantrips	2	.	guidance, toll the dead
Spells known	2 total
1st		3	.	guiding bolt, healing word
---
Spell save DC:	8 + [2] + 3 = 13
Spell attack:	8 + [2] + 3 = 13
Spellcasting focus:	Rapier

Other

Smite. 2d6 for 1st lvl slot. +1d6 per higher spell lvl slot used (max +5). Damage type is same as the weapon attack.

Enchanted Weapon. 1h to enchant a chosen weapon which gains a magical +1 to attack and damage. When using this weapon, Ireena may use spellcasting ability modifier (Cha) for attack/damage. As a bonus action, Ireena can summon the weapon wherever it is. Enchantment stops if another weapon is enchanted.


History

  • Lvl 4 ASI +1 con and +1 Cha
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