Difference between revisions of "Fatigue"

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'''Fatigue''' is a homebrew system used for Pathfinder 2 campaigns since Pathfinder 2 doesn' have levels of Fatigue or Exhaustion.
'''Fatigue''' is a homebrew system used for Pathfinder 2 campaigns since Pathfinder 2 doesn' have levels of Fatigue or Exhaustion.
== Homebrew ==
Fatigue now accures a value, like "Fatigue 1" or "Fatigue 3" and the value incrementally increases every time the person would gain Fatigue. Removal of Fatigue only removes one Fatigue value (unless otherwise specified). In addition to increase the numerical penalties Fatigue incurs, it also reduces a character's ability to act and to perform physical acts.
If Fatigue causes an ability score below 1, you go unconscious until it returns to 1 or higher.
* Now incremental
* '''Gain'''
** Going 24 hours without sleep, [[Hexploration#Resting|make fort check]]
** Resting in armor
** 4 hours of travel in weather heavier than a light drizzle.
** Incredible cold (< -61º) -- 2h travel
** Extreme/Severe/Mild cold (-0º to -29) -- 4h travel
** Normal (1º-34º) -- 8h travel
** Mild/Severe/Extreme head (35º-59º) -- 4h travel
** Incredible heat (> 60º) -- 2h travel
** First damage taken from [[Starvation|Starvation and/or Thirst]] per day.
** Spells and effects
* '''Effect'''
*# -1 AC & Saves. You can't perform Exploration Activities while travelling.
*# -2 AC & Saves. Gain [https://2e.aonprd.com/Conditions.aspx?ID=10 Drained +1]. You are [https://2e.aonprd.com/Conditions.aspx?ID=16 Flat-footed].
*# -3 AC & Saves. Gain Drained +1 (2). You are [https://2e.aonprd.com/Conditions.aspx?ID=37 Enfeebled 1], [https://2e.aonprd.com/Conditions.aspx?ID=3 Clumsy 1], [https://2e.aonprd.com/Conditions.aspx?ID=37 Stupefied 1] and [https://2e.aonprd.com/Conditions.aspx?ID=35 Slowed 1].
*# -4 AC & Saves. Gain Drained +2 (4). You are Enfeebled 2, Clumsy 2, Stupefied 2 and Slowed 1.
*# -5 AC & Saves. Gain Drained +2 (6). You are Enfeebled 3, Clumsy 3, Stupefied 3, Slowed 2 and [https://2e.aonprd.com/Conditions.aspx?ID=9 Doomed 1].
*# -6 AC & Saves. Gain Drained +2 (8). You are Doomed 2. Become Unconscious until Fatigue is reduced. If you would gain another Fatigue value, instead gain +2 Drained.
** Drained levels accumulate, so if a character has lost an gained drained levels, the total will exceed the parenthesis number.
* '''Lose'''
** [[Healing#Resting|Resting]] - 1/rest. 2 if luxury accomodations
** [[Healing#Long-Term_Rest|Long-Term Rest]] - 2/rest. 4 if luxury accomodations
** Magic


== Core Rules ==
== Core Rules ==
Line 10: Line 43:


'''Gain'''
'''Gain'''
* Going 16 hours without sleep
* Resting in armour
* Resting in armour
* 4 hours of travel in weather heavier than a light drizzle. [https://2e.aonprd.com/Rules.aspx?ID=471]
* 4 hours of travel in weather heavier than a light drizzle. [https://2e.aonprd.com/Rules.aspx?ID=471]
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** Mild/Severe/Extreme head (35º-59º) -- 4h
** Mild/Severe/Extreme head (35º-59º) -- 4h
** Incredible heat (> 60º) -- 2h
** Incredible heat (> 60º) -- 2h
* [https://2e.aonprd.com/Rules.aspx?ID=537 Starvation and Thirst (Exploration)]
* [https://aonprd.com/Rules.aspx?Name=Starvation%20and%20Thirst&Category=Environmental%20Rules Starvation and Thirst (Pathfinder 1!)]


'''Lose'''
'''Lose'''
Line 24: Line 60:
* Magic
* Magic


== Homebrew ==
Fatigue now accures a value, like "Fatigue 1" or "Fatigue 3" and the value incrementally increases every time the person would gain Fatigue. Removal of Fatigue only removes one Fatigue value (unless otherwise specified). In addition to increase the numerical penalties Fatigue incurs, it also reduces a character's ability to act and to perform physical acts.
If Fatigue causes an ability score below 1, you go unconscious until it returns to 1 or higher.
* Now incremental
* '''Gain'''
** Resting in armor
** 4 hours of travel in weather heavier than a light drizzle.
** Incredible cold (< -61º) -- 2h
** Extreme/Severe/Mild cold (-0º to -29) -- 4h
** Normal (1º-34º) -- 8h
** Mild/Severe/Extreme head (35º-59º) -- 4h
** Incredible heat (> 60º) -- 2h
** First damage taken from [https://2e.aonprd.com/Rules.aspx?ID=537 Starvation or Thirst] per day.
** Spells and effects
* '''Effect'''
*# -1 AC & Saves. You can't perform Exploration Activities while travelling.
*# -2 AC & Saves. Gain [https://2e.aonprd.com/Conditions.aspx?ID=10 Drained +1]. You are [https://2e.aonprd.com/Conditions.aspx?ID=16 Flat-footed].
*# -3 AC & Saves. Gain Drained +1 (2). You are [https://2e.aonprd.com/Conditions.aspx?ID=37 Enfeebled 1], [https://2e.aonprd.com/Conditions.aspx?ID=3 Clumsy 1], and [https://2e.aonprd.com/Conditions.aspx?ID=37 Stupefied 1]. Gain [https://2e.aonprd.com/Conditions.aspx?ID=36 Stunned 1] at the start of each of your turns.
*# -4 AC & Saves. Gain Drained +2 (4). You are Enfeebled 2, Clumsy 2, and Stupefied 2. Gain Stunned 1 at the start of each of your turns.
*# -5 AC & Saves. Gain Drained +2 (6). You are Enfeebled 3, Clumsy 3, Stupefied 3 and [https://2e.aonprd.com/Conditions.aspx?ID=9 Doomed 1]. Gain Stunned 2 at the start of each of your turns.
*# Become Unconscious until Fatigue is reduced. Gain Drained +2 (8). You are Doomed 2. If you would gain another Fatigue value, instead gain +2 Drained.
* '''Lose'''
** [[Healing#Resting|Resting]] - 1/rest. 2 if luxury accomodations
** [[Healing#Long-Term_Rest|Long-Term Rest]] - 2/rest. 4 if luxury accomodations
** Magic


== References ==
== References ==

Latest revision as of 18:11, 9 May 2022

Useful links

Fatigue is a homebrew system used for Pathfinder 2 campaigns since Pathfinder 2 doesn' have levels of Fatigue or Exhaustion.

Homebrew

Fatigue now accures a value, like "Fatigue 1" or "Fatigue 3" and the value incrementally increases every time the person would gain Fatigue. Removal of Fatigue only removes one Fatigue value (unless otherwise specified). In addition to increase the numerical penalties Fatigue incurs, it also reduces a character's ability to act and to perform physical acts.

If Fatigue causes an ability score below 1, you go unconscious until it returns to 1 or higher.


  • Now incremental
  • Gain
    • Going 24 hours without sleep, make fort check
    • Resting in armor
    • 4 hours of travel in weather heavier than a light drizzle.
    • Incredible cold (< -61º) -- 2h travel
    • Extreme/Severe/Mild cold (-0º to -29) -- 4h travel
    • Normal (1º-34º) -- 8h travel
    • Mild/Severe/Extreme head (35º-59º) -- 4h travel
    • Incredible heat (> 60º) -- 2h travel
    • First damage taken from Starvation and/or Thirst per day.
    • Spells and effects
  • Effect
    1. -1 AC & Saves. You can't perform Exploration Activities while travelling.
    2. -2 AC & Saves. Gain Drained +1. You are Flat-footed.
    3. -3 AC & Saves. Gain Drained +1 (2). You are Enfeebled 1, Clumsy 1, Stupefied 1 and Slowed 1.
    4. -4 AC & Saves. Gain Drained +2 (4). You are Enfeebled 2, Clumsy 2, Stupefied 2 and Slowed 1.
    5. -5 AC & Saves. Gain Drained +2 (6). You are Enfeebled 3, Clumsy 3, Stupefied 3, Slowed 2 and Doomed 1.
    6. -6 AC & Saves. Gain Drained +2 (8). You are Doomed 2. Become Unconscious until Fatigue is reduced. If you would gain another Fatigue value, instead gain +2 Drained.
    • Drained levels accumulate, so if a character has lost an gained drained levels, the total will exceed the parenthesis number.
  • Lose

Core Rules

Rules as written.

Core Condition

The Fatigue condition - You're tired and can't summon much energy. You take a –1 status penalty to AC and saving throws. You can't use exploration activities performed while traveling, such as those listed here.

You recover from fatigue after a full night's rest.

Gain

Lose

  • Rest
  • Long-Term Rest
  • Magic


References


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