Fatigue

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Fatigue is a homebrew system used for Pathfinder 2 campaigns since Pathfinder 2 doesn' have levels of Fatigue or Exhaustion.

Core Rules

Rules as written.

Core Condition

The Fatigue condition - You're tired and can't summon much energy. You take a –1 status penalty to AC and saving throws. You can't use exploration activities performed while traveling, such as those listed here.

You recover from fatigue after a full night's rest.


Gaining Fatigue

Gain

  • Resting in armour
  • 4 hours of travel in weather heavier than a light drizzle. [1]
  • Temperature [2]
    • Incredible cold (< -61º) -- 2h
    • Extreme/Severe/Mild cold (-0º to -29) -- 4h
    • Normal (1º-34º) -- 8h
    • Mild/Severe/Extreme head (35º-59º) -- 4h
    • Incredible heat (> 60º) -- 2h


Homebrew

Fatigue now accures a value, like "Fatigue 1" or "Fatigue 3" and the value incrementally increases every time the person would gain Fatigue. Removal of Fatigue only removes one Fatigue value (unless otherwise specified). In addition to increase the numerical penalties Fatigue incurs, it also reduces a character's ability to act and to perform physical acts.

If Fatigue causes an ability score below 1, you go unconscious until it returns to 1 or higher.


  • Now incremental
  • Gain
    • Resting in armor
    • 4 hours of travel in weather heavier than a light drizzle.
    • Incredible cold (< -61º) -- 2h
    • Extreme/Severe/Mild cold (-0º to -29) -- 4h
    • Normal (1º-34º) -- 8h
    • Mild/Severe/Extreme head (35º-59º) -- 4h
    • Incredible heat (> 60º) -- 2h
    • Spells and effects
  • Effect
    1. -1 AC & Saves. You can't perform Exploration Activities while travelling.
    2. -2 AC & Saves. Gain Drained 1. You are Flat-footed.
    3. -3 AC & Saves. Gain Drained 2. You are Enfeebled 1, Clumsy 1, and Stupefied 1. Gain Stunned 1 at the start of each of your turns.
    4. -4 AC & Saves. Gain Drained 4. You are Enfeebled 2, Clumsy 2, and Stupefied 2. Gain Stunned 1 at the start of each of your turns.
    5. -5 AC & Saves. Gain Drained 5. You are Enfeebled 3, Clumsy 3, Stupefied 3 and Doomed 1. Gain Stunned 2 at the start of each of your turns.
    6. Lose all but 1 HP and become Unconscious until Fatigue is reduced. Gain Drained 7, and Doomed 2.
  • Lose





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